Thursday, August 30, 2012
The Gaming Video
Dr. Jane McGonigal had made several valid points
in her speech that support he overall argument that the world needs more gamers
in order to “save the world”. McGonigal utilizes ethos, pathos, and logos in
order to gain the attention of her audience. By using as much logos as she does
she was able to bring to light many statistics that a person that does not play
video games would not know. By using these statistics she was able to put
actual numbers in the minds of her audience and potential gamers. Her credibility
or ethos of her speech was very lacking. I only found that she had two credible
sources: Economists Edward Castronava and Carnegie University. Although, she as
the speaker a\was a very credible source due to the fact that she received her
PhD for doing studies on this topic of gaming. Jan's argument is filled with
much emotion and appeals to her audiences' pathos side. By giving the gamer qualities
such as being optimistic, building a social fabric, and being productive she
brings this figure to life. I believe she does this in order to give the
audience a sense of confidence and connection, which would help her persuade
the audience to believe in her cause. The actual picture of the gamer also
strengthens her argument. It strengthens her argument because this face shows
concentration, during her speech she uses this as leverage to show that
videogames build concentration and the hunt to win which would entail world
problems to decrease due to this characteristic. McGonigal's speech was filled
with a majority of these statistics. Although, statistics are very helpful,
these statistics are purely stats in an imaginary world and could not relate to
the real world. I completely disagree with her speech. The real world is set up
for successes and failure, without failure one cannot learn anything. Through
trial and error humans learn and develop skills they would not have possessed
if they did not try and fail. In the game world, one cannot fail, it is nearly impossible
to fail at anything in a fictional world. I leave you with this thought about
failure, and how without failure no problems of the world can ever be fixed
" Develop
success from failures. Discouragement and failure are two of the surest
stepping stones to success ." -Dale Carnegie
Subscribe to:
Post Comments (Atom)
I really like how you emphasized the ethos, pathos, and logos.
ReplyDeleteI really like how well you closed your writing and how well you explained her argument.
ReplyDeleteI agree with what you say especially how the world is set up for failure. I can agree with what you say because in a video game everything is set up for ideal conditions and that isn't realistic.
ReplyDeleteAutumn: Thanks! All she really had was logos.
ReplyDeleteAlli: I believe that the quote really ties my whole point together. And it really describes how the world works.
Daniel:I agree. Video games are not realistic, and only a fantasy which can not really prepare anyone for a major world crisis. You need failure in life in order to learn new things.